Sunday 31 January 2016

Its hard to win when you forget 2/3's of your casters abilities...

Harbinger of Menoth vs. Major Markus "Siege" Brisbane (Cygnar)
Loss: Assassination

So after a boring Saturday I managed to get a late game in.  I've played a list not so dissimilar to this just after Christmas with my Kreoss2 Exemplar Host and sadly it didn't go so well.  Having never used Harby before I treated this game as a learning process, I used a list that a friend had suggested and substituted the Vengers & Devout I didn't have for Deliverers (because I've never used them before) and a full unit of Bastions (because they can generally take a beating). 

This time I was determined to take my time and not to rush anything or try to force a situation that wasn't coming.

Up until Siege's feat turn (after my turn 3) this was going very well, I had backed of my Reckoners to allow a solid turn of shooting (2 reckoners + 2 vassals virtually one rounded an opposition heavy) without having to sacrifice anything.  I'd also setup a good charge from the Bastions and both Reckoners that should have floored all 3 of his heavies without having to risk them significantly and would really put me in the driving seat.  I'd then feated with Harby to try and stifle his advance.

On Cygnar turn three it really fell to bits, I'd completely forgotten about how good Sieges feat is and promptly lost a Vassal, 2 Bastions (and had the remaining 3 reduced to a single wound each), a Reckoner lost its bat arm and cortex (along with most of its damage boxes) and my Errants, even though in combat, took one hell of  a pounding from sniping, aiming gun mages'.  To add insult to injury Harbys feat ended up with merely 4 points of damage on Siege, half a dozen points of damage amongst his 3 heavy jacks and that was it.  The two targets I thought would be destroyed (boomhowlers & gun mages) were in combat and sniping range so neither needed to move - DOH!!!

For some reason my mind went negative and I decided that at this point for me the game was lost.  My sole chance of victory was an assassination run on Siege, at this point reality and my brain parted company and below hopefully explains what happened:

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BRAIN: Harby floated across first to allow line of sight by destroying the heavily damaged Cygnar jack.
REALITY: The extra range from the Hierophant would have allowed my to at least have a go at damaging Siege directly and the Jack wasn't blocking line of sight anyway.

BRAIN:2 Reckoners lined up with the single surviving Vassal to have a go.
REALITY: Sat in a foxhole at Def16 (Def14 if I managed to flare him), camped on 5 focus the odds of me hitting were minimal and causing enough damage to kill was never going to happen. Alternatively the two Jacks and charging Bastions could probably have wrecked the two opposition heavies to a point where the come back would have been minimal.
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Here is a photo after my turn 4:


So as could have been guessed Siege took around 5 points of damage and then eyed Harby with 2 points of focus.  Two shots from his Cannon and the game was over - she may look awesome but she's very very vulnerable on that big base.

Lessons learnt -

  • I actually really enjoyed talking with my opponent after the game, at the point I had decided the game was over it really wasn't.  I should have taken a minute to really look at the board before making rush decisions.
  • I forgot to use Martyrdom and Purification the entire game - I think I need a cue card for each caster as a reminder.
  • I need at least 3 heavies in each army.  Less than this and playing the heavy trade off game is just bound to fail.
Still a good day and roll on Tuesday!!!




Friday 29 January 2016

Tournament or two, don't mind if I do!

It's not even the end of Jan and two local tournaments are on the horizon, the second of which I've paid for today - woop! Hopefully I may even win a game or two :-D

Thursday 28 January 2016

Club Night - 26.01.16

Vice Scrutator Vindictus vs. Captain Victoria Haley (Cygnar)
Win: Assassination

This week was a standard 50 point steamroller game vs Cygnar.  Having faced them a few times now I knew roughly what to expect - electricity and single wound models.  To this end I was really looking forward to using this Vindictus Tier list.  Being in an opponents face on turn 1 is really good, also my opponent let me go first so I got the pleasure of ramming everything down his throat turn 1 and seeing where it went.

The game ended with a pair of assassination runs, the first involved a Cygnar run at Vindictus that in all honesty should have killed him.  Everything went to plan including the would be assassin ducking past the guarding Reckoners free strike!!! Unfortunately the dice rolls when everything connected weren't enough and he was left with 4 points left.  After this it was simply a matter of a Reckoner stepping up and blowing a big consecrator sized hole in Haley.

Having said that I could have done a lot better, I completely forgot to min-feat the Zealots that could have made a big difference.  Equally I feat'd Vindictus a turn too late that meant I lost a lot of my screening Errants without causing him any problems.

Lessons learnt -

  • Journeyman Warcasters are squishy, its much easier to kill them than the big tough jack.
  • Reckoners only need two focus to boost both accuracy and damage - don't waste focus!
  • I've now got a solid list for upcoming tournaments.  I just need a little more practice and a list to go with it.

Wednesday 20 January 2016

My First 50pt Win and then Blatent Stupidity...

So I managed to sneak in a cheeky midweek game in addition to our usual games night.  This was at the local Wargame store and I really enjoyed it.  It was the third time out for my Kreoss2 Exemplar list (which had caused problems for the opponent in both the games I played before Kreoss was eventually assassinated), it was also my first game against Circle.

Grand Exemplar Kreoss vs. Kaya the Moonhunter (Circle)
Win - Assassination
MY FIRST 50 point win, woohoo!
So not knowing quite what to expect from Circle (aside from lots of speed and movement shenanigans) the game began.  I was facing an awful lot of Argus' (7/8?) and I spent the first few turns trying to edge up slowly and not leave anything exposed.  Whilst they may look a little soft, with 20 something damage boxes each they do take a bit to bring them down.  There were a few benefits though, namely I manager to brick up and challenge both zones fairly early on.  Then having spent a few turns weathering the storm to get into position I feat’d and remove around 80% of his models of the board.  After an attempted assassination on Kreoss all that was left was for Kreoss, Gravus and a pair of Bastions to lay the beat down on Kaya and it was game…
On a personally high note, I still had 60-70% of my list alive at the end and the Jack survived!!

Lessons learnt – stop putting Kreoss in harms way!!!  Also being patient can help, let the screens cause issues whilst everything moves up behind and then when everything is ready feat.

Then it was onto the club for Tuesdays games night:

Grand Exemplar Kreoss vs. Goreshade, Lord of Ruin (Cryx)
Loss - Assassination

Ok, so I’ve played Cryx many times and this guy has previously taken a limited list so as not to completely destroy me utterly.  However purely by chance I ended up taking what is almost a natural counter to the list he took.  By denying him continuous effects, stopping stationary with Gravus and the Book and having lots of magic weapons I should have done better.
So turn one my jamming zealots and Errants got jammed in combat by Ghosts (Errants have magic crossbows not swords – DOH!!!).  So things then went from bad to worse, “I’ll use zealots escaping from combat to turn the ghosts corporeal so my Errants to hit.”  However this then resulted in a new ghost for every errant killed…  Plan B was to get the Bastions in to kill Ghosts but they couldn’t get there as Errants and Zealots were in the way…  All in all it didn’t really go to plan.  The only good thing was smashing his character jack and cavalry on one flank.  However in a fit of rage against the ghosts I charged in Kreoss to kill a pair of them.  Next turn and in swooped Goreshade on his horse and removed Kreoss’ head from his shoulders – I was half an inch too close, ah well, maybe next time.

Lessons learnt – stop putting Kreoss in harm’s way!!!  Be more patient! (I’m sure that I’ve mentioned this before, lol).  Also, with the list I run turn one is very risky as its at this point the Zealots move past the Errants leaving them a little close together.  Knowing my opponents speeds should allow me to prepare and anticipate this a little better.