Grand Exemplar Kreoss vs. Kaya the Moonhunter (Circle)
Win - Assassination
MY FIRST 50 point win, woohoo!
So not knowing quite what to expect from Circle (aside from lots of
speed and movement shenanigans) the game began. I was facing an awful lot
of Argus' (7/8?) and I spent the first few turns trying to edge up slowly and
not leave anything exposed. Whilst they may look a little soft, with 20
something damage boxes each they do take a bit to bring them down. There
were a few benefits though, namely I manager to brick up and challenge both
zones fairly early on. Then having spent
a few turns weathering the storm to get into position I feat’d and remove
around 80% of his models of the board.
After an attempted assassination on Kreoss all that was left was for
Kreoss, Gravus and a pair of Bastions to lay the beat down on Kaya and it was
game…
On a personally high note, I still had 60-70% of my list alive at the end
and the Jack survived!!Lessons learnt – stop putting Kreoss in harms way!!! Also being patient can help, let the screens cause issues whilst everything moves up behind and then when everything is ready feat.
Then it was onto the club for Tuesdays games night:
Grand Exemplar Kreoss vs. Goreshade, Lord of Ruin (Cryx)
Loss - Assassination
Ok, so I’ve played Cryx many times and this guy has previously taken
a limited list so as not to completely destroy me utterly. However purely by chance I ended up taking what
is almost a natural counter to the list he took. By denying him continuous effects, stopping
stationary with Gravus and the Book and having lots of magic weapons I should
have done better.
So turn one my jamming zealots and Errants got jammed in combat by Ghosts (Errants
have magic crossbows not swords – DOH!!!).
So things then went from bad to worse, “I’ll use zealots escaping from
combat to turn the ghosts corporeal so my Errants to hit.” However this then resulted in a new ghost for
every errant killed… Plan B was to get
the Bastions in to kill Ghosts but they couldn’t get there as Errants and Zealots
were in the way… All in all it didn’t
really go to plan. The only good thing
was smashing his character jack and cavalry on one flank. However in a fit of rage against the ghosts I
charged in Kreoss to kill a pair of them.
Next turn and in swooped Goreshade on his horse and removed Kreoss’ head
from his shoulders – I was half an inch too close, ah well, maybe next time.
Lessons learnt – stop
putting Kreoss in harm’s way!!! Be more
patient! (I’m sure that I’ve mentioned this before, lol). Also, with the list I run turn one is very
risky as its at this point the Zealots move past the Errants leaving them a
little close together. Knowing my
opponents speeds should allow me to prepare and anticipate this a little
better.
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